The price of video games has definitely gone up over the years, but as if that wasn’t bad enough, developers and publishers have found new ways to get gamers to keep paying even after they’ve bought the game through microtransactions. This is a feature that will be introduced to Call of Duty: WWII, but not just yet.
In a post on the Call of Duty: WWII subreddit, Sledgehammer announced (via Eurogamer) that microtransactions for the game will be delayed. The feature was originally meant to be introduced to the game on the 14th of November, which is today, but it will now be postponed to the 21st of November, a week later.
Sledgehammer claims that the delay is so that the team can focus on top priority items, which includes the launch of dedicated servers which are currently in testing. That being said while we’re sure some might be pleased with this news, the lack of microtransactions also presents a problem because players now have no way of purchasing loot boxes which are bought using COD Points, which in turn are bought using real-world money.
We suppose a week’s delay isn’t that long, although we guess given the string of problems the game is facing, it’s probably more negative attention that Sledgehammer or Activision would like. The upside is that this delay means that gamers who bought the digital edition of the game will be given a bonus of 1,100 CPs for their patience.
Filed in Activision and Call of Duty.
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