Speaking to the publication, the game’s developer Machine Games’ narrative designer Tommy Tordsson Björk explained, “The only way we can create these super immersive narrative experiences is if we can solely focus on the single-player. Having a multiplayer component in this work process would just dilute it all. That’s the danger if you try to do two things at once. We just keep our heads together, and focus on making a really good single-player game… Doing our thing is what makes the game great.”
It should be noted that so far out of the all the rebooted Wolfenstein series, none of them have featured multiplayer anyway, so for Wolfenstein II to pass on the feature doesn’t really come as a surprise. However those who are new to the franchise may be wondering why, and hopefully the explanation covers that. We suppose it would be nice to play with friends, but at the same time there are plenty of similar games that already offer multiplayer, so if you’re more in it for the story then hopefully Wolfenstein II delivers.
Filed in Bethesda and Wolfenstein.
. Read more about