This was officially confirmed by Nintendo’s President Tatsumi Kimishima during an interview with TIME. According to Kimishima, he was quoted as saying, “Less than a half-day after its release, it had been downloaded over a million times, and we’re seeing revenue today at $5 million U.S. dollars.”
This was in response to the question which asked him about the profitability of mobile games. Kimishima adds, “The point I’m making is that we’re experimenting with different types of monetization. There’s the type I mentioned we’re using with Super Mario Run, and the different style we’re using with Fire Emblem Heroes. As a result of these experiments with monetization styles, we’re gaining what you might call confidence in our mobile business efforts.”
Of course all these money is great for the company, but whether or not they’ll be able to sustain its growth is a different story. After all Nintendo’s first mobile title Miitomo was successful at the start, but over time the game started to lose steam, but whether or not this will be the case for titles like Super Mario Run or Fire Emblem Heroes remains to be seen.
Filed in Apps, Fire Emblem and Nintendo.
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