Interestingly enough id Software’s recently announced Quake Champions is for the PC only, which begs the question as to why? So many FPS titles have arrived on console, why no Quake Champions? Speaking to GameSpot, id Software’s creative director Tim Willits explained why the game is a PC exclusive.
According to Willits, “It’s everything from input sampling of the mouse to making sure that your monitor refresh rate is fast enough. Because even with Quake Live, we have found throughout the years that going from 30 to 60 is huge, but even 60 to 120–is noticeable. Most of us, and even me, I can’t really tell the difference.”
He adds, “But there are some players who are inhuman. And we can’t come out and say we’re going to make a game for them and not run ridiculously fast. Because if we lose the pro guys, we’re in trouble.” It certainly sounds like id Software is catering the game towards more competitive players rather than casual ones. Obviously this move will alienate some gamers in the process, but as Willits says, “That’s why it’s a PC game. No excuses. No limitations.”
Filed in Bethesda, Id Software, Quake and Social Hit.
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