A Kickstarter project that has already met its initial goal, all that you need to do is to place UnlimitedHand on the arm, and synchronize your hand with the game world, and you’re good to go. UnlimitedHand has the ability to sense the finger motion while providing the relevant amount of haptic feedback, which extends current virtual reality boundaries to more than just sight.
With UnlimitedHand, users are able to touch objects in the virtual reality world, where it makes all of this possible thanks to the inclusion of a muscle sensor, a 3D motion sensor, a multi-channel electronic muscle stimulator (EMS) and a vibration motor. The motion sensor and muscle sensors will let users input their hand and finger motion, and bodily encounters as well as moments when you are attacked, or sustain “damage” to the life bar in a game, can be felt in real life. Looks like this is the next frontier where video games are concerned, and we are all looking forward to it.
Theoretically speaking, it should work as advertised, but when I tried it on, the kind of tactile feedback (in the form of vibration) tingled a wee bit, although that level is adjustable. It is also perfectly safe, and I have been assured that the UnlimitedHand complies to the kind of rigorous Japanese industry standards that apply to those fancy massage chairs and other electronic items that interact with humans, so it should be safe. As to whether the UnlimitedHand will be able to revolutionize gaming, that remains to be seen.