[CEATEC 2015] We are all about increasing the amount of realism in every virtual field that we come across these days. For instance, the world of audio has progressed from simple stereo all the way to surround sound and other standards, while an increasing number of pixels are being crammed into each display that is implemented in devices these days. When it comes to the world of video gaming, you can be sure that technology continues to improve the realism experience, and UnlimitedHand has stepped in to help move this initiative along.
A Kickstarter project that has already met its initial goal, all that you need to do is to place UnlimitedHand on the arm, and synchronize your hand with the game world, and you’re good to go. UnlimitedHand has the ability to sense the finger motion while providing the relevant amount of haptic feedback, which extends current virtual reality boundaries to more than just sight.
With UnlimitedHand, users are able to touch objects in the virtual reality world, where it makes all of this possible thanks to the inclusion of a muscle sensor, a 3D motion sensor, a multi-channel electronic muscle stimulator (EMS) and a vibration motor. The motion sensor and muscle sensors will let users input their hand and finger motion, and bodily encounters as well as moments when you are attacked, or sustain “damage” to the life bar in a game, can be felt in real life. Looks like this is the next frontier where video games are concerned, and we are all looking forward to it.
Theoretically speaking, it should work as advertised, but when I tried it on, the kind of tactile feedback (in the form of vibration) tingled a wee bit, although that level is adjustable. It is also perfectly safe, and I have been assured that the UnlimitedHand complies to the kind of rigorous Japanese industry standards that apply to those fancy massage chairs and other electronic items that interact with humans, so it should be safe. As to whether the UnlimitedHand will be able to revolutionize gaming, that remains to be seen.
Filed in CEATEC, Ceatec 2015 and Kickstarter.
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