Last month at E3, Square Enix surprised us all when they announced that they are working on a Final Fantasy VII remake. It should be noted that it is a remake as opposed to a remaster so not only will the game get upgraded graphics, but it will also come with new features and game mechanics, but at the same time hopefully not deviating from the story too much.
That being said in a recent interview with the Official PlayStation Magazine, the game’s director Tetsuya Nomura unveiled some additional details of the game. For starters, Nomura revealed that they would be making some “dramatic changes” to the game’s Active Time Battle system, but he also clarified what it will not end up being.
According to Nomura, “And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.” Nomura also added that the team will be looking at the Final Fantasy 7: Advent Children movie (which he also directed) for inspiration and references, but stated they won’t be using the same 3D models.
He stated, “[We] don’t intend on utilising the 3D models of Advent Children as is because, well, it’s a different technology, and it’s actually been almost ten years since Advent Children was first released.” This is in line with what Nomura has stated in the past where he said that the remake will result in a game that is not 100% the same.
Filed in Ff7, Final Fantasy and Square Enix.
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