According to Hines, while the game will support modding, it won’t be at the start. However Hines notes that the studio’s priority would be the game itself. “Our entire focus is on finishing the game. Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like.”
However if you were hoping that it would be released shortly after, you might be out of luck too. This is because the tool, which is expected to be supported across all platforms, doesn’t exist yet meaning that they will need to build it from the ground up and that it will take a while, so chances are you will most likely be seeing it launch in 2016.
“The idea is that [the tools] will work on all platforms, but the truth is the system doesn’t exist. It’s still being built and worked on and it’s going to take awhile. It’s going to take clearly into next year because we can’t even start it…” said Hines. When exactly will it launch is anyone’s guess but for now we suggest you don’t hold your breath.
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