Doom – the FPS series that has certainly spawned a whole new generation of gamers who picked up words like “frag”, “strafe” and “double barreled shotgun” and eventually, “gib” when Quake came out. Aliens and monstrosities from hell in space? That was certainly quite a premise there for a game, don’t you think so? Well, this year’s E3 saw a version of Doom paraded, and prior to that, there was another version which was eventually binned. Bethesda’s Pete Hines did share in an interview with Polygon as to why they skipped Doom 4.
Hines said, “We weren’t happy with the game that was being made. We decided that it wasn’t Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change — which was not easy for those guys to go through — some amazing things happened. You can probably close your eyes and imagine a ‘Call of Doom’ or a ‘BattleDoom’ game, where it starts to feel way too much like: ‘Wait, this doesn’t feel like Doom, it feels like we’re playing some other franchise with a Doom skin on it.”
Basically, his main gripe was that the game did not carry the overall feel of Doom. Looks like this is more a Call of Duty than Doom, and thankfully, they did not go ahead of it just for the sake of raking in a profit (chances are the game would have succeeded anyway thanks to the weight of the franchise itself) but rather, have a conscience to deliver quality to the masses.
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