Is it me, or is Doom getting a mini renaissance of sorts? First of all, we have had a Canon Pixma printer hacked to let Doom run on its tiny display, not to mention an ATM being able to run Doom as well, as well as construction companies looking to Doom to help them design a room. Now, mooder DooMero has come up with a spanking new Donkey Kong Country version, using the Doom engine as a reference point, of course, while merging it with sprites, music and general design philosophy from the trio of SNES Donkey Kong Country titles.
Check out the gameplay of this mod above in a long play mode – you might want to reserve an hour of your productivity to view the entire video, throwing in generous toilet breaks of your own along the way. The entire effort is impressive to say the least, especially when one has taken an old game engine which was designed for 3D titles, and make use of it to deliver a fast-paced 2D platformer.
Enemies have been remixed, while music, and environment art are presented in a whole new and inventive manner. Of course, the classic level design ideas are retained, which means you will have to go through an insane obstacle course that are full of big-eyes creatures, rotating barrels and disappearing ropes. You will need to have the latest version of GZDooM to play the demo.
Filed in Donkey Kong and Doom.
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