Additional contemporary additions that will be part of the deal would include 16x motion blur and bloom lighting, while the implementation of a filter would help gloss over selected areas where the game engine itself is unable to adapt to modern times due to the technical limitations. Do bear in mind that this does not feature code from the 1994 PC game, but rather, it runs on GZDoom and Zandronum, a couple of projects which made use of the original Doom source code, while adding on extras such as lighting effects.
Known as Total Chaos – Overgrowth, this happens to be a no-guns game that has been specially set in a post-apocalyptic future.