Speaking to the folks at GameSpot, McCoy basically stated that he does not care if the game is making a profit or not. “I don’t know if it’s making a profit, I don’t know if it’s meeting sales expectations. I don’t really care.” He states that this because at the end of the day it was about making a game that he enjoys playing, and that is the important thing.
“I care that I worked on a game that I can sit down and enjoy playing. The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that’s to me a success. We make games because we love them and we want other people to play them with us.”
Naturally with FPS games on the console, it gets compared to more popular franchise such as Call of Duty and Battlefield, competition which he does not seem to be particularly interested in engaging in. he also hopes that Titanfall is a game that will inspire others to make their own game rather than follow a formula, but then again with the success of franchises such as Call of Duty and Battlefield, who wouldn’t want to rely on the formula, especially if it could mean the same level of success, right?
“There’s been some really colossal failures… there’s been games that looked at what’s popular and go ‘oh, if we have this, people will buy our game.’ And then it just completely fails, because they missed the reason as to why that game was good and they didn’t try anything new.” But what do you guys think? Does Titanfall truly feel like a game that was designed to be played, or designed to rake in a healthy profit?