Well the semi-good news is that the folks behind the Unreal Engine, Epic Games, have revealed that they are working on bringing the engine onto the Windows Phone platform, but unfortunately it looks like Windows Phone gamers have a long wait in front of them as it seems that they have a long way to go before it has reached ship-quality implementation.
According to a post by Tim Sweeney, the founder of Epic, on the Unreal Engine forums, he writes, “We have been doing some work in this direction (implementing various levels of WinRT API support) and we want to have Windows Phone support eventually, but we’re a very long way from having a ship-quality implementation.”
Sweeney later adds that their focus is currently on iOS and Android and that support for Windows Phone will come later. “Right now our mobile efforts are really focused on iOS and Android based on their huge market sizes. We have a lot of work to do on these platforms before expanding to other mobile platforms such as WP.”
Based on his statement, it seems that he wants Windows Phone to grow a bit more before the company will shift its priorities. This seems to echo Acer’s stance on Windows Phone where the company revealed that they are waiting for Windows Phone to gain more market share before they reconsider creating phones for the platform.