We’re not sure why Valve has decided to back the Oculus Rift rather than making their own, but we guess it might be cheaper since Oculus Rift has done all the leg work and laid the foundation to the technology, versus Valve who might have to start from scratch. According to Valve, they believe that it is possible that come 2015, we will have virtual reality headsets that will have a 20ms latency, 3ms pixel persistence, a 95Hz refresh rate, 110-degree field of vision, 1K x 1K resolution per eye, high quality optics, and capable tracking which was what Oculus Rift demonstrated at CES 2014 this year.
In any case it sounds pretty promising and we can’t wait to see what the result will be!