However with Crystal Cove, what Oculus Rift has done is introduce position tracking. Thanks to an external camera that is able to track points on the headset, it will allow users more natural movement of their head, such as leaning forward, with the visuals in the headset following your head movement as well. Along with improved latency, the folks at Oculus Rift are hoping that this should reduce motion sickness. Speaking to Wired, the company’s CEO, Brendan Iribe said, “We still may change how it’s done, but we feel great about the positional tracking system. It’s been a year in the works, we’ve tried multiple different approaches, and this delivered the experience we were looking for.”
We have yet to try this out for ourselves so we can’t speak to Oculus Rift’s efforts, but based on those who have managed to take it for a spin, the results are largely positive. There’s still no word on when Oculus Rift will be made available commercially, but hopefully it won’t take too long because companies, such as Sony, are looking to compete with their own offerings.