Apparently the reason behind the 60fps frame rate in the game is because they wanted it to look “smooth” and “crisp”. According to Shikata, “It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.” We guess this is somewhat disappointing, but at the same time previous Zelda games did not run at 60fps either and those were just as fun, so here’s hoping that future Zelda titles will be fun enough where players can overlook its frame rates.
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