We reported last month that Gran Turismo 6, “the most realistic driving simulator year,” according to Sony, supports microtransactions. This is the first title in the series that supports microtransactions or in-game purchases. Gamers will be able to purchase in-game virtual currency which can be used to purchase cars and parts. Called credits, they are available in 500,000, 1 million, 2.5 million and 7 million denominations. They cost €4.99, €9.99, €19.99 and €49.99 respectively.
The Gran Turismo 6 title is exclusive to the Sony PlayStation 3 and its release is just around the corner. The game is going to be released on December 6. While purchasing in-game currency offers gamers the easy way out when it comes to purchasing cars and partners, gamers will still be able to accumulate in-game currency by completing races. Credit can be purchased through the PlayStation Store as well as brick-and-mortar retailers. Some gamers might aruge that by offering microtransactions, the game’s progression system has been affected. However, Sony is of the view that Gran Turismo 6 microtransactions offer an alternative route for those who don’t want to ride along for the lengthy progression. For example if a gamer wishes to purchase the Jaguar XJ13, one of the most expensive cars in the game, they can either play long enough to accumulate 20 million credits or simply drop some money and buy credits to purchase the car.
Filed in Gran Turismo 6, PS3 and Sony.
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