For instance, a future player invitation program will be on the receiving end of user voice data, where it will perform an analysis and determine whether said user voice data is an invitation to participate in a multiplayer game or not. Other than that, the patent also involves receiving eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data, which will be used to associate itself with any future invitations. Once a potential match is made, that player can join in on a multiplayer game, and the entire idea of this patent is to reduce the amount time required to set up matches via a menu system. Time is of the essence, after all.