We guess some gamers might have taken issue that designing it for the console at the start might have compromised the game in some way, but then again this is pure speculation, but check out the arguments in the list below after the break and let us know if you think they are valid!
Diablo 3 was setup to be a console game.
The reason only 4 players are allowed into a game is for 4 controllers.
The reason the quests make you walk in a linear closed circuit as opposed to big open worlds, is to keep your buds next to you on the same screen.
The reason for no skill points or complicated number crunching? To make console players happy.
The reason you have 4-5 skills on your bar at once? Very easy to use an Xbox/Ps3 controller to use skills.
The reason no runes / complicated item mechanics exists. Simply wouldn’t be fun for console gamers.
The reason you can’t host a named game? Auto join for console users.
The reason for achievements in game? It’s popular among console / COD fans.
The reason for passive skills? Perks like Call of Duty uses. Everyone unlocks perks and uses their favorite ones.
PC gamers are just beta testing for the console release so it wont be full of bugs. That’s how ActiBlizz intends to make the real money.
Also explains why the game doesn’t have VoIP for Pc gamer chat.
Diablo 3 is the modern Call of Duty of ARPG’s.