Ellis said, “It felt like we had turned a corner as a company. We had had a dark period during the development of Haze, we’d had problems with our tech and we’d had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact. We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it.”
Now that is rather sad, and it would have been nice to see just how Star Wars: Battlefront 3 would have fared if it were given the final push.