Hines tweeted, “We’re still on it. Will share update when I have one.” When pressed further on the reason behind Dawnguard’s seeming impotency on the PS3 platform, Hines continued, “The performance isn’t good enough in all cases. For most folks, it’d be fine. For some, it wouldn’t be. We’ve never blamed anyone or anything. It’s our problem, and it’s on us to solve it.”
Spoken like a true leader, he now needs to make sure that his creative team of programmers and developers will be able to find a way to get Dawnguard up and running on the PS3 without any hiccups.