Windows Phone device owners might have quite a number of titles to choose from when it comes to gaming, but one thing that the platform has been missing when compared to Android and iOS is the support for Unity 3D games. As of now, Windows Phone only allows apps created with Silverlight or XNA – a problem for Unity since the engine isn’t written in either of those languages. However, it looks like we now have a solution to the problem.
The folks over at Press Play have come up with a toolset called Fast Forward (FFWD), which is built for porting Unity games to Windows Phone. They managed to recreate a version of the Unity framework within XNA, which makes porting Unity games over to Windows Phone possible. The best part about this news? They’ve decided to make Fast Forward open source so that other studios who work with Unity can use it and develop it too. This should mean we’ll be seeing a lot more Unity games on Windows Phone in the future. Hopefully we’ll get to enjoy Shadowgun and Kinectimals on a single device next time.
Filed in Unity and Windows Phone.
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