Stanford graduate student Matt Fisher decided to “enhance” the SC2 AI his way by relying on the D3D9 API Interceptor project alongside his experience with graphics coding, enabling his AI player to make up to 500 decisions each minute, which translates to around 2,000 actions per minute (APM) in real time combat. When compared to the best human players, they make around 300 APM, but you can be sure that their actions are the cream of the crop – just like chess.
So far, Matt has sent the AI against all of the “non-insane” computer opponents that are available in the game, beating them out soundly. His ultimate aim? To defeat human players on Battle.net with his AI, although I think it will be quite the challenge for him.