Just like how Champions Online operates at the moment, current subscribers to the game will end up getting a status upgrade of sorts to “VIP members”, where they are able to gain full access to all game content in addition to a monthly stipend of “Paragon Points” which can be spent on microtransactions. Those microtransactions will comprise of new costumes, power sets and items that can be used to enhance gameplay.
Free to play players can achieve a level cap of 50, and will be able to create a couple of characters across all servers, instead of the dozen per server that VIP players enjoy. Free players cannot make use of the Alignment Change or Day Job system, and neither will they be able to use the excellent user-generated mission Architect system without having first purchased the ability to do so. There is no specific release date for Freedom as at press time, but it is a-comin’…