Digital Media Professionals has announced via a press release that it was the provider of the graphics processor (GPU) that powers the Nintendo 3DS. The Pica200 chip supports the OpenGL 1.1 API, which is getting a little old, but that did not prevent FutureMark from making a decent demo using it. On paper, the chip is supposed to be designed to handle 15 Million polygons per second, but in reality numbers like that are way below that theoretical specification. During our recent Nintendo 3DS hands-on, I had already noticed that the 3DS demos were not all that complex, but do remember that it has to push twice as many pixels to render in stereo 3D. The nature of other critical components like the CPU and the associated frequencies is unknown for now, but it’s fair to say that the 3DS won’t break any speed records. Video in the full post.
Filed in 3DS (Nintendo), GPU (Graphics Processing Unit) and Opengl.
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